Bringing the Metaverse to the Classroom: A New Approach at NMSU

Recently, I embarked on an engaging project for my class on Instructional Design in the Metaverse at New Mexico State University (NMSU). Given a selection of assignments, I blended a pitch deck with an explainer video. This project centers on the integration of augmented reality (AR), virtual reality (VR), and extended reality (XR) in education, aiming to enhance learning experiences in innovative ways.

This effort envisioned a future classroom where immersive technologies like AR, VR, and XR metamorphose learning into a more engaging, interactive, and accessible learner’s journey. The challenge lies in creating content that speaks to educators and students, offering a clear and compelling view of how these technologies can be seamlessly woven into daily learning practices.

Through this project, I explored how these immersive technologies could reshape education. It was a practical look at applying AR, VR, and XR tools, focusing on making learning more dynamic. This approach required considering factors such as technology accessibility, educator readiness, and the hurdles to widespread adoption. It was a pragmatic exploration, recognizing the potential of these tools to enrich learning environments while acknowledging the challenges they present.

Moreover, this project highlighted the importance of collaboration among educators, students, and policymakers to navigate the path forward. It reinforced the notion that introducing these technologies into mainstream education is a collective endeavor.

I'll post the video I created for this project above the blog entry on my LinkedIn page. Additionally, I plan to fill up a virtual gallery with projects like this one, continuously writing about my experiences and progress. This project at NMSU allowed me to examine the intersection of technology and education closely. By combining a pitch deck with an explainer video, I aimed to showcase the tangible benefits of using augmented and virtual reality. I extended reality to make learning more interactive and accessible for all students.

Angela Plank

Experienced Curriculum Developer and Instructional Designer with over 20 years in the educational sector, specializing in leveraging AI technologies to enhance K-12 teaching and learning environments. Expertly apply Universal Design for Learning (UDL) to ensure accessibility and effectiveness for all learners. Expert in crafting adaptive learning experiences that utilize AI for dynamic content and assessment adjustments based on learner feedback and performance data. Successfully developed and adapted curricula for diverse educational needs in highly regulated environments, such as the U.S. Federal Department of Defense Schools in Italy. Driven by a passion for continuous learning and innovation, I integrate the latest AI applications to advance educational strategies and achieve organizational goals.

https://angelaplank.com
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